Secrets of forecasting in Gosloto: the choice of numbers. Soviet Sportloto

  • 18.12.2021
February 22

Place your bets and win the Jackpot!

Do you believe in your luck? Many winners of the games of the "Sport-bet" company are convinced that it was their confidence in victory and their strengths that helped them to win large cash prizes! Someone has been betting for many years, while others manage to hit a big jackpot from the very first attempts.

The game "Sportloto 6 out of 49" attracts players with a large Jackpot and in almost every draw there are players who are just one step away from victory, guessing 5 balls out of 49. For example, in one of the last draws such players turned out to be Alexander Alexandrovich from Vitebsk, who guessed 5 numbers and won more than 3 836 rubles! The winner admitted that he makes bets relying on intuition or "Auto-bets", and in total he has been playing the games of the "Sport-bet" company for more than 3 years.

When do Sportloto 6 out of 49 draws take place?

The draws of the Sportloto 6 out of 49 game are held every Tuesday, Thursday and Saturday on the Belarus 2 TV channel at 22.00.

What is the price of 1 bet?

The cost of 1 bet is 2 bel. rub.

Where to place a bet?

You can place a bet at any point of sale of the Sport-bet company. Look for the orange owl logo! We wish the winner good luck and further winnings!

Is it realistic to win the Gosloto lottery? If we exclude the assumption that the organizers of the lottery were dishonest, then we can say with confidence: yes, really.

Those who rely not only on intuition but also use statistical analysis, powerful analytical mathematical tools and various lottery systems know how to win at Gosloto.

It has long been known that along with the laws of nature, sociology, economics, etc. there are also laws of numbers. There are also some mathematical formulas and axioms that can be used to maximize the likelihood of a certain sequence of numbers. Among them, I would single out the following

Patterns

1. Agree that, despite the theoretical probabilities and calculations, the chance of a sequence only from even or only from odd numbers very small? Therefore, you should avoid such combinations in your bets.

2. Sequences also have a very unlikely chance of being dropped. with a small or, on the contrary, a very large sum of their numbers.
For example: 1,4,6,9,11,12 or 35,37,40,41,44,45 (I'm already silent about 1,2,3,4,5,6 or 40,41,42,43, 44.45).

3. Western practitioners and analysts, analyzing large archives of all kinds of lotteries, came to the conclusion that when choosing numbers for their bets, it is not necessary to analyze starting from some 1900-shaggy year, but just analyze the last 50 draws of this lottery. The result will not be worse, but more often than not even better.

4. Statistics show that there are so-called "Hot numbers" (Hot numbers), most often dropped in 10 previous draws and which with 61% (on average) probability will be dropped again in the next draw.

5. Moreover, you will not believe, but you can see for yourself that with a probability of about 10% those numbers will be drawn that were drawn in the previous (last) draw. It's super hot "Priority numbers" (Prior numbers).

6. Similarly, the so-called "Cold numbers" (Cold numbers) - numbers that have not been drawn for a very long time.

7.With a probability of about 2%, "Expected numbers" (Due numbers), which most often come out together with hot or cold numbers in pairs, threes or fours.

8. Well, it would be a sin to deny that the chances of winning increase if you place more bets using complete and incomplete (reduced) lottery systems in the game. For example, such as.

How to combine and use all this now?

Very simple. Use special software, everything is already invented for us!
I don’t know about Russian developments, but the West is full of it (type in Google something like “lotto software”).

Personally, I really liked it and I have been using the program from www.windowslotto.com.

In short, Lotto Pro is a rather curious application that is designed to guess the most probable, "lucky" numbers in all kinds of lotteries. Its distinctive feature is that it does not use a random number generator to calculate numbers, but a powerful analytical tool based on statistical analysis, and it copes well with its task, taking into account all of the above wishes.

More than 100 types of lotteries (all Western) are preinstalled in the program. But you can choose among them similar to our Gosloto lotteries, for example, the same 6 out of 45 or 5 out of 36. Or you can enter your own lottery into the program with your own conditions:

The program also comes preinstalled with a bunch of different complete, incomplete, incomplete with extensions, and keyed systems:

For the program to work correctly, you need to know the lotteries (preferably at least 50 draws). They need to be entered into a special form and clicked on the button responsible for starting the analysis. After that, the program will calculate and offer a list of numbers with the highest probability of being drawn in the next draw.

How to choose? Let's say you decide to use.

18 rooms. 11 of them (~ 61%) of your choice and preference you choose from the Hot column (the numbers in parentheses indicate the number of their hits in the last 10 draws), 2 numbers (~ 10%) - from the Prior column, 4 or 5 numbers ( ~ 27%) - from the Cold column (behind the numbers in parentheses, the number of prints ago this number was last drawn) and your choice is 1 number from the expected numbers or nothing - the Due column.

A little about lotteries

In number lotteries, a single simple combination is equally probable, and is "a single indivisible entity." In other words, in the space of the full array, all the elements (mentally imagine - "cubes") have the same size, therefore, there are no priority individual combinations. It is impossible to single out in the full array "universal combinations" that will "always" play better than others, since the lottery drum or the drawing generator is equally probable! What is most striking is that even many experienced players do not understand this.

Equiprobable distribution of played combinations -
simple proof # 1

Let's move on to the most natural statistics in number lotteries - combinatorial statistics. To do this, you need to convert all the combinations that have played, for example, in the lottery 5 out of 36, into their ordinal number (index) in the full array. You can then plot the distribution of these combinations in full array space while respecting the spacing and location in the circulation history. Each point on this graph represents the combination that actually played in the full array space. Since each individual combination is distributed equally across the entire array, we can divide this space into equal parts (sectors).

Divide the full array of 376992 combinations,
let's say - into 12 equal parts - sectors
- 31416 combinations.

All combinations that have actually played at the moment in the lottery 5 of 36
(equiprobable distribution), dedicated sector - any


Let's count the number of hits for each sector for the last 500 prints.
On average, there will be approximately the same number of combinations hitting any sector - 41 times.
The chance of any sector to match is 376,992 / 31416 = 1 time in 12 draws (average)
For 500 draws, any sector will play 500/12 = 41 times (average) or 4 times in 50 draws or 2 times in 25
If the combination plays in the selected sector, then the chance of a jackpot increases 12 times for one simple combination from this sector, and will be equal to 1 in 31416. If we have 10 combinations in the game, then 1 in 3141.

What is a stand-alone combination?

Let's see what a separately taken combination is on the example of the lottery 5 out of 36. There are 376,992 such combinations in this lottery. Each combination has its own serial number in the complete array (index - cell).

The first combination (000001) = 01-02-03-04-05 ...
Last combination (376992) = 32-33-34-35-36 = 376992 pieces

000001 _ 01-02-03-04-05
000002 _ 01-02-03-04-06
000003 _ 01-02-03-04-07
000004 _ 01-02-03-04-08
…….
…….
…….
002024 _ 01-02-07-11-30
002025 _ 01-02-07-11-31
002026 _ 01-02-07-11-32
…….
…….
174078 _ 04-21-25-32-34
174079 _ 04-21-25-32-35
…….
376992 _ 32-33-34-35-36

Absolutely any combination in the full array is no different from others in terms of the likelihood of coincidence.
To understand this better, you need to present 376,992 individual lottery balls, which have marked all 376,992 combinations.
It is difficult to imagine such a quantity, and even more so to fit into a picture, I will show only a few balls out of 376992 pieces.

Let's do a thought experiment- put these balls into a huge lottery drum, which throws out only one ball for each draw with the combination indicated on this ball. It should not be forgotten that after each last draw, the dropped ball with the combination indicated on it is thrown back into the same lottery drum. Thus, for the next draw, all combinations will be in place again, and when the lottery drum is started, they will be mixed on a par with everyone else.

If it is difficult to imagine the option with balls, then let's try to imagine a huge roulette wheel, where each cell for a ball represents a combination. There are 376 992 such cells, since such a lined wheel also cannot fit into the picture, then for a general understanding we will draw only a scanty part with combinations - I selected the initial and final ones.

Take a closer look at the picture - the "wheel" is divided into equal cells(equiprobable combinations), and the ball (drawing generator) can hit any hole (cell - index), no matter how we designated these cells (even with pictures). After the draw (spin), the wheel does not decrease - all cells remain in place.

  • Note: once again I draw your attention - I am writing about a whole simple single combination. For each individual combination (cell), the meaning is completely lost, in any even, odd, sums, intervals between numbers, repetitions, consecutive numbers, and another - since the combination is a single whole and denotes a cell (index) in the full array, and their huge number.

We can only trace individual areas of the array (sectors, ranges, groups of numbers) for the next games, therefore, we will increase our chances of the main prize (in separate runs) tens and even hundreds of times. Depends on which sector (array, range) we guess.

Equiprobable distribution
played combinations - simple proof # 2

Let's take an example of 24 numbers (lottery 6 out of 45), chosen at random.

Let's calculate the probability of complete and partial coincidence on the real history of circulations in a simplified way (simple calculation, and quite accurate for a large number of circulations), then we use the special function HYPERGEOMET, which is present in Excel spreadsheets. It is a statistical function that can be used to calculate the probability of a complete or partial match.

(click to enlarge)

Downloaded 2311 lottery draws 6-45.

1. One match was shown in 128 printings
2311/128 = 1 to 18.1.
HYPERGEOMET = 1 to 16.6.

2. Two matches featured in 472 prints
2311/472 = 1 to 4.9
HYPERGEOMET = 1 to 4.9

3. Three matches were shown in 754 printings.
2311/754 = 1 to 3.1
HYPERGEOMET = 1 to 3.02

4. Four matches were shown in 659 printings.
2311/659 = 1 to 3.5
HYPERGEOMET = 1 to 3.6

5. Five matches were shown in 249 printings.
2311/249 = 1 to 9.3
HYPERGEOMET = 1 to 9.12

6. Six matches were shown in 37 printings.
2311/37 = 1 in 62.5
HYPERGEOMET = 1 to 60.51

As you can see, the probability of complete and partial coincidence almost completely coincides with the calculated values. This means that the lottery generator gives out combinations equally probable. When generating or manually marking up any markers, the values ​​will differ slightly, but they will be close to theoretical. The more circulation history is loaded, the closer the result. Due to the fact that the number of copies in the archive is catastrophically small, we use groups of numbers of sufficient length.

One more conclusion follows from the uniform (equiprobable) distribution: it doesn't matter which numbers are included in the group of numbers - even, odd, upper part of the playing field or lower, etc. Only the number of numbers in the group is important, on which the probability directly depends. We look at the screenshot - markers in the amount of 18 numbers are marked - random, upper part, parity.

(click to enlarge)

There are no special differences in the intensity of coincidence of 5 numbers..
In other words, the circulation generator pays attention to any marked markers evenly, even if you "draw" on the playing field. Sometimes it is "advised" to play with the so-called "pieces" - this will not change anything in terms of the likelihood of coincidence - any "piece" will play with the same frequency as a "non-piece" ...

Now we know for sure - any marked group of numbers, in equal numbers, has the same probability of coincidence. Why? Because it comes from equally likely simple combinations. In this case, how do you know which group might be more likely for the next games?

Strategic combination generators for number lotteries

When you realize that a single combination is equally probable,
then some people have complete confusion - regarding common statistics 🙂

For example, why "even-odd" play in the "majority" in a certain proportion, or why "sum" plays in the middle range, and more. It turns out that the combinations seem to be not equally probable? This question is easy to answer, just after you fully realize that a single combination is equally probable. So why are combinations like “like to play” in certain proportions, ranges, amounts - if they are equally probable?

  • Because we "allocate" with this information arrays of equally probable single combinations. It is important to know here how many combinations obtained in the selected sectors. Arrays of combinations marked with statistical information - contain different amount equiprobable combinations, therefore, these arrays have different probability for a match.

Consider the example of statistics
even, odd numbers

  • Let's try to understand one of the popular tips when choosing a combination:
    choose combinations that contain an equal number of odd and even numbers

Let's figure out why this is happening... In the lottery 5 out of 36, the most common odd and even will look like this: 2 even - 3 odd, or 3 even - 2 odd. We count the number (even - odd) of all possible combinations in the lottery 5 out of 36


To better understand why a lottery drum or a drawing random number generator tries to throw out such combinations of numbers in combinations, let's turn for clarity to the roulette wheel, which is nothing more than an equiprobable random number generator, unless, of course, it is skewed 🙂

We will distribute all combinations according to the even-odd attribute together, and according to the table,
let's draw a pie chart - let's imagine that these are marked sectors on the roulette wheel

Add mentally the largest sectors that contain 124848 combinations together = 124848 pieces (2 even - 3 odd) + 124848 pieces (3 odd - 2 even) = 249696 combinations out of 376992 possible, or 66.23%, or the chance of these two sectors is 376992 / 249696 = 1 to 1.5 for each spin (draw) or approximately 33 numbers out of 36.

That is why at each test (roulette spin) of a lottery drum or drawing generator, combinations from this sector will tend, in most cases, to play in the parity ratio of 2-3 or 3-2.

  • In this example, plays not a separate combination- a dedicated "huge sector" with combinations is playing here, in other words, we marked about 33 numbers out of 36, of course, almost always such a number of numbers will "hook" all the prize money!

Why parity in combinations like 2-3 or 3-2? Everything is explained by the costs of the decimal system, which encodes the whole combination. Each individual one-piece (complete) combination simply denotes a cell of 376,992 pieces. Thinking Back to the Ball Thought Experiment, on which the combination is indicated in its entirety, or an example with a roulette wheel, where each combination simply denotes a cell, and is indivisible. And how we select the array of combinations is irrelevant. It is just convenient to follow these signs (even-odd) for a part of the array - the sector.

If we generate any random combinations for the same number of combinations (2469696 pieces) in spite of these proportions at all, then nothing will change in terms of the probability of the resulting array (sector) coincidence (1 to 1.5). Any equally probable generator of random combinations will kind of follow this advice by itself (without any filters) - interestingly, no one programs it on purpose, putting an instruction (algorithm) into it, issue just such combinations of numbers.

Don't believe me? Check it out for yourself!

1. Review the history of draws - most of the odd and even combinations will be like 2-3, 3-2 (5 out of 36) and like 3-3 (6 out of 45).
2. Take any generator of random numbers, combinations - generate and write down the resulting combinations, then check.

Conclusion:

  • Most likely, such advice is addressed to those who manually fill in tickets, without any software, even a simple generator of random combinations will follow this advice on its own.
  • This advice is of little use to us, since the sector contains two-thirds of all combinations - not roulette, because we play for dozens, where the chance is 1 to 3.
  • This advice is suitable for lotteries that are very rare, although it will not help much.
  • It is more correct to try to guess sectors 1-4, 4-1, and with fairly frequent circulations 5-0, 0-5 (waiting for the average period)